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tuber

Python script for Maya 2016 that automates extrusions along multiple curves over multiple objects. You can re-use existing curves as well as generate  them from edges. If faces are selected the script will perform an operation similar to extrusion with a curve, when the curve is perpendicular to the surface of the geo from which it's being extruded.

To run the script place it in the documents\maya\mayaVer\scripts folder and the png in the documents\maya\mayaVer\prefs\icons folder. to load it use this code in the maya python tab:

import tuber_1

reload(tuber_1)

tuber_1.tuberGUI()

 

demo:

https://www.youtube.com/watch?v=6FV-T7hW7mA

edge extruder

a tiny script with a tiny UI to make a rectengular extrusion around the selected edges. Wrapping the newly created geo to the original thus allowing to keep deforming everything together if you wish.

A tool for selection and manipulation of hair cards on characters or other poly plane related assets.
The tool uses UVs to figure out the orientation of the card to determine the roots and the tips.

a UV set must be loaded in to the tool for it to work properly.
current version still uses pymel for everything.

 

Ive added numerous expansions and fixes to the tool! now you can manipulate poly cards through  specialized groups that inherit the rotation of it's children cards which means that you can snap a whole bunch of them to another surface as well as allign it to it'snormal which should speed up your workflow quite significantly!

 

I have also increased the functionality of the flil in bbetween button. Now, when the dill value is set to 0 you can use it to soft allign the cards selected to your last selected card and it's opposite farthest counterpart with the option to blendshape rig all of the cards in between.You can use the fill in between function also to allign and use snapPivot button to snap any other type of geo to a surface of another object so it's not limited to just planes!

 

Ive also added a set of poly filtering buttons to be able to select specific geo by it's vert count, area and rotation, as well as a dedicated edgeloop reduction function.

 

There are also a bunch of bug and functionality fixes and probably more to come..

Use at your own discretion, and have fun!

Please reload

code snippets for maya..

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